Hello. Lots of new additions have been put in the game lately.
First we have a home base. This is the place where you start the game, and where you’ll keep coming back to sell/buy stuff, save the game and teleport further down the mines. The teleporters are pretty cool. You can change their position from a computer mini map and teleport to wherever you have been before. So as you go down and explore you move the portal further and further, this way you are always close to your base. If you decide that you want to explore another part of the map, you simply go back to your base, and move the teleporter to where you want to go next.
Home base
The NPCs are a bit smarter now, they can ‘air-jump’ and go across different platforms.
There is plenty of new weapons to see as well. There is revolvers, shotguns and rocket-launchers made of different combinations of the metals you can find in the mines. (more on this later)
Walking in front of an object displays an info windows with commands on what you can do.
We have started to implement traps also, and so there is some pushing blocks that can squish you, and some rotating cave diggers that do damage on contact. More diverse traps will added in the game later, but right now we know it works well with just a few traps already.
HD video here:
There still a lot to be done, but we are happy with the progress. Next: inventory, shopping, actually grabbing objects, weapons with different behaviors, complex traps…
What's next ??!!
As usual, don’t hesitate to comment, as we would like to know what you like, don’t like, or would like to see in the game.
That’s right Platformance: Temple Death for Windows Phone 7 is featured on the Games Marketplace in France. That’s pretty neat. Thanks to Geoffrey Mohaer who spotted it first! If you see it on your country’s phone too let us know.
Hoping all these new Nokia Lumia phone selling like hot cakes will get their Platformance groove on
Howdy. We have characters that shoot to show you this time. The following video displays NPCs from our character generator that can create 128625 (!) combinations right now. It also shows shooting (You can shoot in all 4 directions) with handguns and some temporary AI . Keep in mind that this is all very basic but it is coming along nicely and we’re starting to have a game that’s fun to play.
A bunch of randomly generated characters for Platformines (click for the big picture)
Click full screen on the video below to see some action in full HD glory!
That’s it for now, stay tuned right here or on the facebook platformines pages for more info. Now we must get back to work on getting fat loot from quests in Skyrim… oops I mean getting back to work on our indie game
Time for another short development update. This time around we figured a short video would be better than anything else.
A short platformines prototype video that shows exploration and fog of war. No npc or traps yet… Hit FullScreen button !
Right now we have a huge world that you can explore by double jumping around. The hero’s light shows what’s around and a pretty animated fog of war hides where you haven’t been yet. It’s pretty handy when you want to come back on your footsteps. Also the light radius decreases as your energy drops down adding pressure. Since this is Platformance territory the much beloved Zoom feature is back (more on this later…)
Hello, here is quick update with a little screenshot showing some progress on graphics; more lighting details and some ruins themed blocks. Lots of work has been done code wise but it’s ‘under the hood’ type of stuff so you won’t see anything yet…
The prototype is coming along nicely. On this screenshot you can see a world generated with blocks, a hero jumping around and exploring through some fog of war, pretty glowing gems…
Hello, it is a good time to give you a few details about the next game we are working on.
Codenamed “Platformines” the game is based on the Platformance engine. It features a huge platform world; while you had a single screen to go through in a Platformance game, this one will have a few thousand screens to explore!
While there is some mechanics from the Platformance games, it introduces lots of other fun ideas we’ve had and some big surprises.
We are at a prototyping stage right now and there is lots of exciting stuff being tested. Expect more details right here on this blog on a regular basis as development progresses.
This is one of the many ways your hero could look... (This time around you will be able to use your weapon!)
Cosmic Jumper, the Windows Phone 7 version of our Xbox Live Indie Game “Who is God” is now available on the phone markeplace. It’s pretty much the same game without the online scoreboard (yeah… cant do that on phone yet…), but with added accelerometer input option, screenshot you can take in game, and a “tweet this score” button to tease your friends.
Grab it for your WP7 here:
Or watch a gameplay video here if you’re not convinced already :
While you wait for Mango or a shiny Nokia device to come out of the woods why not enjoy some serious platforming beating with PLATFORMANCE: Temple Death on WP7 in the meantime?!
Watch out for that waterfall !
PLATFORMANCE: Temple Death is now available on the Windows Phone marketplace. Get to avoid tons of evil traps, jungle baddies, and more evilness to satisfy your thirst of platforming challenges.
Here is the feature list for this version:
- over 40 challenges to overcome
- zoom in on the action or zoom out to see the whole level
- 3 difficulty modes with their own traps configuration
- take screenshots to send to your friends or brag over the internet
- Local scoreboards
- Rewards
- Flopwards!
- chiptune music
- once at the end, experience the game backward
Deliver famous actress Grace Belly and bring her back from the depths of the temple
Try the game on your Windows Phone by following this link:
So take a break from your “Angry Birds”, and other “Doodle Jump” to play some challenging adventure in a place where only the fools can survive!
This mine isn't from Minecraft or Terraria but it's still dangerous and full of surprises!
Here is a little heads up: we are close to finishing the port of Platformance:Temple Death over to Windows Phone 7. Finally another good reason to get a Windows phone 7 device: play Platformance: Temple Death in the bus, at work, or in the toilets…
This version has rewards, flopwards, local scoreboards, and all the latest and greatest from the current XBLIG version (return Grace Belly to safety!)
Also we are planning on adding the ability to take screenshots that you can send over to friends from your phone to brag about your score and rewards.
Expect a release this September if all goes according to plans.
Some people have asked how the scoreboards in our game works. XBLIGs cannot use a server to deal with a list of scores, so instead they used a peer to peer system to exchange and propagate scores. Since it’s a bit special here is an explanation.
When you are playing the game you automatically connect to other players that are also playing at the same time. Once connected together players echange their scoreboards and get new scores that they didn’t have before. This is how scores propagates. So if you and your friend want to exchange scores, make sure you play at the same time for a few minutes, and voila you both have the same updated scoreboard.
Note: You need to have a gold account to send and receive scores, because connecting to other players uses the XBox Live network.
Jonathan over at Dealspwn.com graces us (for the 3rd time!) with a Xbox Live Indie Game of the Week trophy for Who is God ! That’s pretty awesome !
Let’s get this out of the way with here and now: yes, Who Is God is more than vaguely reminiscent of Doodle Jump. In fact, the core mechanics are broadly identical – except that tilt controls have given way to responsive analogue inputs and the sketchy art design has been replaced by pulsing neon mind candy. Who Is God looks absolutely beautiful, complimenting is colourful and eyecatching aesthetic with an addictive soundtrack that will lodge deep inside your brain, titillatingly tickling your pleasure receptors as it does so. Magiko have balanced their classic 8-Bit presentation with a modern edge, and the compromise is thoroughly stunning.
We have a new game that should be released sometimes during August. It is called “Who is God” and it’s an energized vertical platformer with an addicting gameplay, funky pulsing music and vibrant graphics. One cool feature is that the best online player gamertag will be showing up all over the place as being the one and only current GOD! The online scoreboard will also be displayed during gameplay where you will be able to see yourself climbing up the ranks as you pass by other player scores.
So far people that have tested it have really enjoyed the game, found it to be quite addicting and liked the whole gameplay/music/visual interaction.
You can figure out some details in this video:
Here is a screenshot. More can be found on the Facebook page WHO IS GOD (be sure to like the page if you like what you see!)
A little creepy bug has managed to get through the Platformance: Temple Death 1.3 update. It affects the scoreboards, and so you might not see the scoreboard behave quite normally. We have fixed the bug now, and are submitting the fix to peer review. So it might take a few days before it is corrected. We will let you know as soons as it’s up.
We have a new update coming soon that will add some additional gameplay to Platformance: Temple Death. Once you reach Grace Belly you will now have to bring her back to safety. Oh and she is too exhausted to walk, so you will have to carry her!
This is something we wanted to try so we implemented it and it’s quite fun. It adds challenges and a good lenght to the game as you have to go through many traps backwards.
The update will also make a small change to the online scoreboards: You will now only see a single gamertag once.