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Archive for April 2011

Game Interface review, online scoreboards, Platformance 2

April 29, 2011

Here is a bunch of news: GameInterface review: Mr Deeke over at Game Interface reviewed Platformance: Castle Pain and liked it: Overall, Platformance: Castle Pain is an enjoyable and entertaining Xbox Indie title that makes use of platformer aspects as well as medieval design to deliver an original gaming experience. Whether you’re a hardcore platformer […]

Platformance: Castle Pain Update 1.7 now live on Xbox

April 25, 2011

  The update has succesfully passed peer review and is now available on the Xbox Live. This update adds: LOCAL SCOREBOARD (Finally you will be able  to save your ‘platformances’ and show your friends how hardcore you are.) New menu Icons with sounds In game Springs have been eased Minor bug fixes and improvements A […]

Platformance: Castle Pain Xbox getting an update soon

April 20, 2011

The XBLIG version of Platformance: Castle Pain is getting an update soon. We have uploaded this updated version and are waiting for review by fellow XNA creators (other game developers). So it should come out in a few days (it all depends on how fast we go through peer review). This update (1.7)  features: A […]

Need a lot of black sheep wool to make this giant knight…

April 19, 2011

After seeing FortressCraft released on Indie Games I decided to go check out the inspiration: Minecraft. I had been wanting to try it out for a while but could never find the time to do it and was afraid to get involved into it and sucked in… So finally,  I bought the game from […]

Bombs, bombers, babes, bunkers…

April 1, 2011

We got a new game that is almost done. It’s called Bunker Buster and it’s in play testing right now. The idea came from the old Blitz game where you have a bomber going from left to right on the screen and everytime it reaches the border of the screen it goes one line down. […]