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Archive for the ‘Making of’ Category

Platformines – Customizable Characters, New Weapons & Enemies (Dev. Diary #2)

March 24, 2014

  The story behind Platformines (developed by Magiko Soft and coming out on 28th March) is one full of surprises and intrigue! Thanks to this second “Dev. Diary”, players will get the chance to see how a developer comes up with new ideas.     After the success of Platformance, Cedric and Ludovic decided to use their engine […]

Platformines – Birth of Platformines (Dev. Diary #1)

March 22, 2014

The story behind Platformines (developed by Magiko Gaming and coming out on 28th March) is one full of surprises and intrigue! Thanks to this first “Dev. Diary”, players will get the chance to see how a developer comes up with new ideas. When asked about the origin of their game and the engine behind it, Cedric and Ludovic (the […]

Girls! Beta 2 …

July 19, 2012

(Edit: the beta 2 is live! grab it here: platformines.com) Just a short update to let you know that we’ve been hard at work on fixing issues and addressing feedback reported from the first beta. We’ve also added new stuff that you’ll be able to try out in the beta 2. Here is short list of the […]

“Platformines” development update – part 7

June 9, 2012

Here we are, 9 month later with a build that is very close to the final release. We are currently testing the game with a closed beta to make sure the game runs well on different PC configurations and to polish the overall experience. In the meantime you can watch a video of the latest […]

Platformines title artwork

May 9, 2012

  Figured we would share with you the title artwork we just made for the game, so here it is: Click for full size

“Platformines” development update – part 6

March 9, 2012

As we are getting closer to finishing (one step at a time), fun features are coming in. This video update mainly shows 2 new weapons that have been added: the shotgun and the sub machine gun. The shotgun is a short range weapon that shoots 5 bullets in a wide spread cone. Very useful in […]

“Platformines” development update – part 5

February 3, 2012

What’s new in the Platformines development these days ? As you can see at the beginning of the video (watch in HD), there is now a ‘customize hero’ screen that lets you deck out your dude. We are still adding more possibilities but already you can make some pretty original faces. ( hit that Watch on Youtube […]

“Platformines” development update – part 4

December 13, 2011

Hello. Lots of new additions have been put in the game lately. First we have a home base. This is the place where you start the game, and where you’ll keep coming back to sell/buy stuff, save the game and teleport further down the mines. The teleporters are pretty cool. You can change their position […]

“Platformines” development update – part 3

November 22, 2011

Howdy. We have characters that shoot to show you this time. The following video displays NPCs from our character generator that can create 128625 (!) combinations right now. It also shows shooting (You can shoot in all 4 directions) with handguns and some temporary AI . Keep in mind that this is all very basic but […]

“Platformines” development update – part 2

November 9, 2011

Time for another short development update. This time around we figured a short video would be better than anything else. A short platformines prototype video that shows exploration and fog of war. No npc or traps yet… Hit FullScreen button ! Right now we have a huge world that you can explore by double jumping […]

“Platformines” development update – part 1

October 25, 2011

Hello, here is quick update with a little screenshot showing some progress on graphics; more lighting details and some ruins themed blocks. Lots of work has been done code wise but it’s ‘under the hood’ type of stuff so you won’t see anything yet…

First details about “Platformines”

October 21, 2011

The prototype is coming along nicely. On this screenshot you can see a world generated with blocks, a hero jumping around and exploring through some fog of war, pretty glowing gems…

Introducing “PLATFORMINES” !

October 17, 2011

Hello, it is a good time to give you a few details about the next game we are working on. Codenamed “Platformines” the game is based on the Platformance engine. It features a huge platform world; while you had a single screen to go through in a Platformance game, this one will have a few […]

Platformance: Temple Death – work in progress update

May 28, 2011

Here is a little update about Platformance: Temple Death. We are doing good progress on the level design implementation and graphics. What is done is already pretty fun to play. Be ready to pull some hair and scream insanities out loud soon ! In the meantime here is a screenshot showing part of the jungle […]

Bombs, bombers, babes, bunkers…

April 1, 2011

We got a new game that is almost done. It’s called Bunker Buster and it’s in play testing right now. The idea came from the old Blitz game where you have a bomber going from left to right on the screen and everytime it reaches the border of the screen it goes one line down. […]

Download Platformance: Castle Pain music

March 21, 2011

Someone asked for it so here it is. Get the mp3s from Castle Pain music here: MagikoMusic  

Design on the next Platformance has started

September 1, 2010

We have started the design of the next Platformance game. So this is the right time for a little update. What’s done: – We know where the action will take place (cant wait to tell you but not yet 🙂 ) – We have spent quite some time and designed 90 % of the deadly […]

The making of Platformance: Castle Pain – Part 1

August 8, 2010

Designing the hero for Castle Pain was a bit tricky. At first we decided the hero had to be small because the whole level design would depend on its size. The smaller the hero the more corridors and rooms we could put on screen. 1.  The very first design fits in a 10×12 rectangle. Its […]