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Archive for the ‘Review’ Category

XBox Live Indie Game of the Week on Dealspwn

August 4, 2011

Jonathan over at graces us (for the 3rd time!) with a Xbox Live Indie Game of the Week trophy for Who is God ! That’s pretty awesome ! Let’s get this out of the way with here and now: yes, Who Is God is more than vaguely reminiscent of Doodle Jump. In fact, the […]

First Platformance: Temple Death reviews coming in. And a shot at scoreboards

June 22, 2011

Reviews If you want to read some unbiased reviews about the game to get an idea of what’s waiting for you in Platformance: Temple Death, check out theses first reviews that appeared shortly after the release: It’s like someone took the theme of Indiana Jones or one of the old Tarzan type movies, mixed […]

First glance at Terraria (a short review)

May 18, 2011

Saw Terraria last night from Steam and decided to get it and give it a spin. Terraria is an indie game developped by Re-Logic on PC, done in XNA, and released on Steam for 9.99$, or 9.99 euros in Europe. The description of the game reads: Grab your tools and go! You can do many […]

Game Interface review, online scoreboards, Platformance 2

April 29, 2011

Here is a bunch of news: GameInterface review: Mr Deeke over at Game Interface reviewed Platformance: Castle Pain and liked it: Overall, Platformance: Castle Pain is an enjoyable and entertaining Xbox Indie title that makes use of platformer aspects as well as medieval design to deliver an original gaming experience. Whether you’re a hardcore platformer […]

Need a lot of black sheep wool to make this giant knight…

April 19, 2011

After seeing FortressCraft released on Indie Games I decided to go check out the inspiration: Minecraft. I had been wanting to try it out for a while but could never find the time to do it and was afraid to get involved into it and sucked in… So finally,  I bought the game from […]

Pocket Gamers reviews Platformance: Castle Pain on WP7

February 14, 2011

Keith, over at PocketGamer made a deep and detailed review of Platformance on WP7, giving it a note of 7/10. Love the introduction: Time was, a title in Platformance: Castle Pain’s mould would have been plastered all over the front of the magazines straddling the shelves at your local newsagents. In amongst the half penny […]

Windows Phone 7 Launch Line Up from DarkZero Videogame Magazine

November 24, 2010

The good people over at have an article on games already available on Windows Phone 7. In their “The Good” section they list: – Xbox LIVE The Harvest – Xbox Live Hexic Rush – Xbox Live OMG – Xbox Live Max and the Magic Marker – and … Indie game: Platformance: Castle Pain ! […]

Another bunch of reviews for Castle Pain

August 23, 2010 (great name), a site that specialized in indie games  reviewed the game and ends it with: It has the perfect combination of retro graphics, music and charm that make it a must play for old-school fans. Full review : Thanks Mike! “Classic reviews, modern reviews, all awesome” has a nice and lenghty […] highly recommends Platformance: Castle Pain

August 12, 2010

Anthony over at gave a B+ to Platformance: Castle Pain. Trial and error gameplay mixed with frequent deaths may not sound like a hallmark of good game design, but Platformance: Castle Pain ends up as one of the better indie titles on Xbox Live because of it. Full read here: Thanks Anthony!

PLATFORMANCE: Castle Pain gets 9/10 on

August 7, 2010

“PLATFORMANCE: Castle Pain is a fantastic indie title, both for its well-done pixel art and for its adorably-infuriating game difficulty.  If PLATFORMANCE happens to be the beginning of a series, consider me hooked.” Full review : Thanks WDesm !

SignedInPodcast covered Platformance: Castle Pain in their episode #49

August 3, 2010

They also talk about other great indie games that just came out, as well as xbla: Limbo, Hydro Thunder Hurricane, Castlevania: Harmony of Despair, and more stuff. You can listen to the podcast here:  SignedInPodcast Thanks Jeremy! July’s Best Xbox LIVE Indie Game

August 3, 2010

In their monthly report about Indie Games, Console Arcade choose Platformance: Castle Pain as “pretty clearly the best thing this month”. They also review some other great indie games. “It’s not about getting to the end, it’s about getting to the end without dying and as quickly as you can, and there’s tons of gameplay […] reviews Platformance: Castle Pain and gives it a ‘Yay’

August 2, 2010

They think “hard” is quite an accurate descriptor for platformance 🙂 “But the reason Platformance is in the Yay category is because despite its difficulty it isn’t punishingly difficult. In Platformance you control a charmingly pixilated knight on a quest to find and rescue a princess.” Full review : Xbox Indie Review Roundup Thanks NaviFairy […] gives Platformance: Castle Pain a note of 8.25/10

August 2, 2010 wrote a nice and lengty review of the game with a final note of 8.25 out of 10. “Pros: +Challenging for both newbies & veterans +Awesome graphics and music +Painfully addicting +Replay value justifies the price (reasonably)” Full review here: Thanks GaMeR !

French site gave us a 16/20

July 29, 2010

The guys over at reviewed the game in french here: Thanks Sined!

Xbox Live Indie Game of the Week from

July 29, 2010 graced us with this trophy and this awesome review. “PLATFORMANCE: Castle Pain hits the perfect sweet spot between punishing difficulty and immense satisfaction at beating each obstacle. There may only be one level, but you’ll be surprised at how much they’ve managed to pack into it. Essentially, it’s an archetypal platformer that’ll make you dig […]

Destructoid talks about Platformance: Castle Pain

July 27, 2010

Yes, we do take this as a compliment coming from Destructoid 🙂 “Before the still-sorta-recent switch to more reasonable Microsoft Point bundles ($5, $10, etc.) on the Xbox LIVE Marketplace, it was far too easy to build up weird amounts of extra points. Sure, you could buy Avatar gear or an Xbox 360 theme with […] reviews Platformance: Castle Pain

July 27, 2010

Michael Rose from posted a news tip about the game: “If Super Meat Boy and Journey to the Center of the Earth had a love child, this would probably be it.” Full read here:

Kotaku: This game is suitable for framing !

July 26, 2010

The guys over at Kotaku seem to like the game 🙂 Which is awesome for a little game like ours. Lots of interesting comments after the news. “Jump through the castle, die a lot — as I did — and keep reviving at the nearest candle. Beware the ghost.” Linky: Kotaku

News tip on Gamerbytes for Platformance

July 26, 2010

Ryan Langley posted a short review: “The upcoming Castlevania: Harmony Of Despair is a unique title in which you can view the entire level all at once if you wish. A new Xbox Live Indie game that goes by Platformance also does this — but on a much smaller scale.” Read more here: Gamerbytes