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Archive for the ‘update’ Category

“Platformines” development update – part 6

March 9, 2012

As we are getting closer to finishing (one step at a time), fun features are coming in. This video update mainly shows 2 new weapons that have been added: the shotgun and the sub machine gun. The shotgun is a short range weapon that shoots 5 bullets in a wide spread cone. Very useful in […]

“Platformines” development update – part 5

February 3, 2012

What’s new in the Platformines development these days ? As you can see at the beginning of the video (watch in HD), there is now a ‘customize hero’ screen that lets you deck out your dude. We are still adding more possibilities but already you can make some pretty original faces. ( hit that Watch on Youtube […]

“Platformines” development update – part 3

November 22, 2011

Howdy. We have characters that shoot to show you this time. The following video displays NPCs from our character generator that can create 128625 (!) combinations right now. It also shows shooting (You can shoot in all 4 directions) with handguns and some temporary AI . Keep in mind that this is all very basic but […]

Ooops …

July 21, 2011

A little creepy bug has managed to get through the Platformance: Temple Death 1.3 update. It affects the scoreboards, and so you might not see the scoreboard behave quite normally. We have fixed the bug now, and are submitting the fix to peer review. So it might take a few days before it is corrected. […]

Platformance: Temple Death update 1.3 Live!

July 20, 2011

The 1.3 update is live. Now you can return Grace Belly to safety by moving through the game backward! More detail on the previous post Also the game is part of Kotaku’s Favorite on the XBox Live Marketplace dashboard from July 20th to August the 3rd.

Platformance: Temple Death update coming soon

July 13, 2011

We have a new update coming soon that will add some additional gameplay to Platformance: Temple Death. Once you reach Grace Belly you will now have to bring her back to safety. Oh and she is too exhausted to walk, so you will have to carry her! This is something we wanted to try so […]

Platformance: Castle Pain update 1.8 released: online scoreboards

June 6, 2011

Platformance: Castle Pain update 1.8 released on XBox. This is the update which adds peer to peer scoreboards. Now we shall see who’s got the best scores. Bring it! See you on the online scoreboards! 😉 (in case you have trouble updating: to manually update the game: delete from your xbox, and download it again […]

Online scoreboards for Castle Pain soon

May 11, 2011

We just put the game in Peer Review for an update. This update, 1.8, will bring the peer to peer scoreboards. Finally you will be able to compare with the best in the world! 🙂

Platformance: Castle Pain Update 1.7 now live on Xbox

April 25, 2011

  The update has succesfully passed peer review and is now available on the Xbox Live. This update adds: LOCAL SCOREBOARD (Finally you will be able  to save your ‘platformances’ and show your friends how hardcore you are.) New menu Icons with sounds In game Springs have been eased Minor bug fixes and improvements A […]

Platformance: Castle Pain Xbox getting an update soon

April 20, 2011

The XBLIG version of Platformance: Castle Pain is getting an update soon. We have uploaded this updated version and are waiting for review by fellow XNA creators (other game developers). So it should come out in a few days (it all depends on how fast we go through peer review). This update (1.7)  features: A […]

Platformance: Castle Pain WP7 gets a score boards update soon

December 13, 2010

Something that was missing from Platformance was the ability to save your “platformances”. We just added  3 local top 20 score boards on the windows phone 7 version, one for each type of difficulty. They display your progression (“Princess” being the ultimate), the number of deaths, the time spent on your quest and the date […]