Magiko Gaming News Channel
Stuff about Magiko Gaming games or others

Posts Tagged ‘indie

Platformines – Customizable Characters, New Weapons & Enemies (Dev. Diary #2)

March 24, 2014

  The story behind Platformines (developed by Magiko Soft and coming out on 28th March) is one full of surprises and intrigue! Thanks to this second “Dev. Diary”, players will get the chance to see how a developer comes up with new ideas.     After the success of Platformance, Cedric and Ludovic decided to use their engine […]

Platformines – Birth of Platformines (Dev. Diary #1)

March 22, 2014

The story behind Platformines (developed by Magiko Gaming and coming out on 28th March) is one full of surprises and intrigue! Thanks to this first “Dev. Diary”, players will get the chance to see how a developer comes up with new ideas. When asked about the origin of their game and the engine behind it, Cedric and Ludovic (the […]

Platformines title artwork

May 9, 2012

  Figured we would share with you the title artwork we just made for the game, so here it is: Click for full size

“Platformines” development update – part 4

December 13, 2011

Hello. Lots of new additions have been put in the game lately. First we have a home base. This is the place where you start the game, and where you’ll keep coming back to sell/buy stuff, save the game and teleport further down the mines. The teleporters are pretty cool. You can change their position […]

“Platformines” development update – part 3

November 22, 2011

Howdy. We have characters that shoot to show you this time. The following video displays NPCs from our character generator that can create 128625 (!) combinations right now. It also shows shooting (You can shoot in all 4 directions) with handguns and some temporary AI . Keep in mind that this is all very basic but […]

“Platformines” development update – part 2

November 9, 2011

Time for another short development update. This time around we figured a short video would be better than anything else. A short platformines prototype video that shows exploration and fog of war. No npc or traps yet… Hit FullScreen button ! Right now we have a huge world that you can explore by double jumping […]

“Platformines” development update – part 1

October 25, 2011

Hello, here is quick update with a little screenshot showing some progress on graphics; more lighting details and some ruins themed blocks. Lots of work has been done code wise but it’s ‘under the hood’ type of stuff so you won’t see anything yet…

First details about “Platformines”

October 21, 2011

The prototype is coming along nicely. On this screenshot you can see a world generated with blocks, a hero jumping around and exploring through some fog of war, pretty glowing gems…

Who is God — has been released on XBLIG

August 3, 2011

Our 4th game, “Who is God” has just been released on XBox Live Indie Games. You can download a demo of this boosted vertical platformer from here: Xbox.com Kairi Vice aka IndieGamerChick has a review up already if you’re curious about an unbiased review of the game: Who is God Review over at IndieGamerChick here […]

Announcing the next game

July 29, 2011

We have a new game that should be released sometimes during August. It is called “Who is God” and it’s an energized vertical platformer with an addicting gameplay, funky pulsing music and vibrant graphics. One cool feature is that the best online player gamertag will be showing up all over the place as being the one […]

Platformance: Temple Death update 1.3 Live!

July 20, 2011

The 1.3 update is live. Now you can return Grace Belly to safety by moving through the game backward! More detail on the previous post Also the game is part of Kotaku’s Favorite on the XBox Live Marketplace dashboard from July 20th to August the 3rd.

Platformance Temple Death music for download

June 26, 2011

Some people have asked for it so here is the Temple Death music in mp3 format: DOWNLOAD Platformance: Temple Death mp3

Platformance: Temple Death is done!

June 18, 2011

Platformance: Temple Death is finished. We submitted it to Dream Build Play 2011 last week, and the game is now in Peer Review to be green lighted on XBox Indie Games. Which means that if everything goes right, we’ll have a release soon. So what’ new compared to Castle Pain? It’s still a giant single […]

Platformance: Castle Pain update 1.8 released: online scoreboards

June 6, 2011

Platformance: Castle Pain update 1.8 released on XBox. This is the update which adds peer to peer scoreboards. Now we shall see who’s got the best scores. Bring it! See you on the online scoreboards! 😉 (in case you have trouble updating: to manually update the game: delete from your xbox, and download it again […]

Bunker Buster is on WP7

May 31, 2011

We now have 2 games on Windows Phone 7. Bunker Buster was just released on the marketplace today! It’s really nice to see it run on the small screen as it runs just like on XBox. For those of you that don’t know about Bunker Buster, it’s an aircraft piloting game where you have to […]

Game Interface review, online scoreboards, Platformance 2

April 29, 2011

Here is a bunch of news: GameInterface review: Mr Deeke over at Game Interface reviewed Platformance: Castle Pain and liked it: Overall, Platformance: Castle Pain is an enjoyable and entertaining Xbox Indie title that makes use of platformer aspects as well as medieval design to deliver an original gaming experience. Whether you’re a hardcore platformer […]

Bombs, bombers, babes, bunkers…

April 1, 2011

We got a new game that is almost done. It’s called Bunker Buster and it’s in play testing right now. The idea came from the old Blitz game where you have a bomber going from left to right on the screen and everytime it reaches the border of the screen it goes one line down. […]

Xbox dashboard: Kotaku’s Favorites

March 23, 2011

There is a new Tab in the Indie Games section of the Xbox 360 Dashboard called “Kotaku’s Favorites”. Kotaku will regularly update this list with games they like. Here is the list of the first 8 favorites from Kotaku: Aban Hawkins & the 1000 SPIKES Cthulhu Saves the World Platformance: Castle Pain radiangames Ballistic Rotor […]

Pocket Gamers reviews Platformance: Castle Pain on WP7

February 14, 2011

Keith, over at PocketGamer made a deep and detailed review of Platformance on WP7, giving it a note of 7/10. Love the introduction: Time was, a title in Platformance: Castle Pain’s mould would have been plastered all over the front of the magazines straddling the shelves at your local newsagents. In amongst the half penny […]

WP7 Platformance: Castle Pain update v1.6 available

December 19, 2010

This update adds some local score boards and menu icons. See here for more infos :v1.6 update