Magiko Gaming News Channel
Stuff about Magiko Gaming games or others

Posts Tagged ‘making of

Platformines – Birth of Platformines (Dev. Diary #1)

March 22, 2014

The story behind Platformines (developed by Magiko Gaming and coming out on 28th March) is one full of surprises and intrigue! Thanks to this first “Dev. Diary”, players will get the chance to see how a developer comes up with new ideas. When asked about the origin of their game and the engine behind it, Cedric and Ludovic (the […]

“Platformines” development update – part 3

November 22, 2011

Howdy. We have characters that shoot to show you this time. The following video displays NPCs from our character generator that can create 128625 (!) combinations right now. It also shows shooting (You can shoot in all 4 directions) with handguns and some temporary AI . Keep in mind that this is all very basic but […]

Platformance: Temple Death – work in progress update

May 28, 2011

Here is a little update about Platformance: Temple Death. We are doing good progress on the level design implementation and graphics. What is done is already pretty fun to play. Be ready to pull some hair and scream insanities out loud soon ! In the meantime here is a screenshot showing part of the jungle […]

Bombs, bombers, babes, bunkers…

April 1, 2011

We got a new game that is almost done. It’s called Bunker Buster and it’s in play testing right now. The idea came from the old Blitz game where you have a bomber going from left to right on the screen and everytime it reaches the border of the screen it goes one line down. […]

The making of Platformance: Castle Pain – Part 1

August 8, 2010

Designing the hero for Castle Pain was a bit tricky. At first we decided the hero had to be small because the whole level design would depend on its size. The smaller the hero the more corridors and rooms we could put on screen. 1.  The very first design fits in a 10×12 rectangle. Its […]