Magiko Gaming News Channel
Stuff about Magiko Gaming games or others

Posts Tagged ‘xbox

“Platformines” development update – part 4

December 13, 2011

Hello. Lots of new additions have been put in the game lately. First we have a home base. This is the place where you start the game, and where you’ll keep coming back to sell/buy stuff, save the game and teleport further down the mines. The teleporters are pretty cool. You can change their position […]

An explanation on Peer to Peer Scoreboards

August 26, 2011

Some people have asked how the scoreboards in our game works. XBLIGs cannot use a server to deal with a list of scores, so instead they used a peer to peer system to exchange and propagate scores. Since it’s a bit special here is an explanation. When you are playing the game you automatically connect […]

XBox Live Indie Game of the Week on Dealspwn

August 4, 2011

Jonathan over at Dealspwn.com graces us (for the 3rd time!) with a Xbox Live Indie Game of the Week trophy for Who is God ! That’s pretty awesome ! Let’s get this out of the way with here and now: yes, Who Is God is more than vaguely reminiscent of Doodle Jump. In fact, the […]

Who is God — has been released on XBLIG

August 3, 2011

Our 4th game, “Who is God” has just been released on XBox Live Indie Games. You can download a demo of this boosted vertical platformer from here: Xbox.com Kairi Vice aka IndieGamerChick has a review up already if you’re curious about an unbiased review of the game: Who is God Review over at IndieGamerChick here […]

Announcing the next game

July 29, 2011

We have a new game that should be released sometimes during August. It is called “Who is God” and it’s an energized vertical platformer with an addicting gameplay, funky pulsing music and vibrant graphics. One cool feature is that the best online player gamertag will be showing up all over the place as being the one […]

Platformance: Temple Death update 1.3 Live!

July 20, 2011

The 1.3 update is live. Now you can return Grace Belly to safety by moving through the game backward! More detail on the previous post Also the game is part of Kotaku’s Favorite on the XBox Live Marketplace dashboard from July 20th to August the 3rd.

Platformance: Temple Death update coming soon

July 13, 2011

We have a new update coming soon that will add some additional gameplay to Platformance: Temple Death. Once you reach Grace Belly you will now have to bring her back to safety. Oh and she is too exhausted to walk, so you will have to carry her! This is something we wanted to try so […]

Platformance Temple Death music for download

June 26, 2011

Some people have asked for it so here is the Temple Death music in mp3 format: DOWNLOAD Platformance: Temple Death mp3

First Platformance: Temple Death reviews coming in. And a shot at scoreboards

June 22, 2011

Reviews If you want to read some unbiased reviews about the game to get an idea of what’s waiting for you in Platformance: Temple Death, check out theses first reviews that appeared shortly after the release: XBLARatings.com It’s like someone took the theme of Indiana Jones or one of the old Tarzan type movies, mixed […]

Platformance: Temple Death is done!

June 18, 2011

Platformance: Temple Death is finished. We submitted it to Dream Build Play 2011 last week, and the game is now in Peer Review to be green lighted on XBox Indie Games. Which means that if everything goes right, we’ll have a release soon. So what’ new compared to Castle Pain? It’s still a giant single […]

Platformance: Castle Pain update 1.8 released: online scoreboards

June 6, 2011

Platformance: Castle Pain update 1.8 released on XBox. This is the update which adds peer to peer scoreboards. Now we shall see who’s got the best scores. Bring it! See you on the online scoreboards! 😉 (in case you have trouble updating: to manually update the game: delete from your xbox, and download it again […]

Platformance: Temple Death – work in progress update

May 28, 2011

Here is a little update about Platformance: Temple Death. We are doing good progress on the level design implementation and graphics. What is done is already pretty fun to play. Be ready to pull some hair and scream insanities out loud soon ! In the meantime here is a screenshot showing part of the jungle […]

Game Interface review, online scoreboards, Platformance 2

April 29, 2011

Here is a bunch of news: GameInterface review: Mr Deeke over at Game Interface reviewed Platformance: Castle Pain and liked it: Overall, Platformance: Castle Pain is an enjoyable and entertaining Xbox Indie title that makes use of platformer aspects as well as medieval design to deliver an original gaming experience. Whether you’re a hardcore platformer […]

Platformance: Castle Pain Xbox getting an update soon

April 20, 2011

The XBLIG version of Platformance: Castle Pain is getting an update soon. We have uploaded this updated version and are waiting for review by fellow XNA creators (other game developers). So it should come out in a few days (it all depends on how fast we go through peer review). This update (1.7)  features: A […]

Xbox dashboard: Kotaku’s Favorites

March 23, 2011

There is a new Tab in the Indie Games section of the Xbox 360 Dashboard called “Kotaku’s Favorites”. Kotaku will regularly update this list with games they like. Here is the list of the first 8 favorites from Kotaku: Aban Hawkins & the 1000 SPIKES Cthulhu Saves the World Platformance: Castle Pain radiangames Ballistic Rotor […]

Platformance: Castle Pain WP7 gets a score boards update soon

December 13, 2010

Something that was missing from Platformance was the ability to save your “platformances”. We just added  3 local top 20 score boards on the windows phone 7 version, one for each type of difficulty. They display your progression (“Princess” being the ultimate), the number of deaths, the time spent on your quest and the date […]

Kotaku: This game is suitable for framing !

July 26, 2010

The guys over at Kotaku seem to like the game 🙂 Which is awesome for a little game like ours. Lots of interesting comments after the news. “Jump through the castle, die a lot — as I did — and keep reviving at the nearest candle. Beware the ghost.” Linky: Kotaku

PLATFORMANCE: Castle Pain — A Fan-Fictional Review

July 25, 2010

An awesome fan fictional review by Nintendoll on GiantBomb. This could be the introduction to the game manual (if there was one…) “The clink and clatter of deadly machinery echoed around the solitary knight as he paused to rest. His entanglement with the prehistoric sea-dwelling creature had taken much longer than expected. He shook out […]

PLATFORMANCE: Castle Pain Review on xboxindies from Kotaku by Kobun

July 25, 2010

A nice and lengthy review written by Kobun: “I truly love the design and style, and the game is a fun and challenging bite-sized experience which deserves all the purchases it can get.” Thanks Kobun! Full article here: http://kotaku.com/comment/26476299/

Nukezilla Review: PLATFORMANCE: Castle Pain by Chelsea thompson

July 25, 2010

Chelsea Thompson  reviewed the game on Nukezilla and gave it a score of -1 !  🙂 Castle Pain, while punishing and frustrating, manages to also be charming and addictive. The price point (80 Microsoft Points) is reasonable; even inexpensive considering the time commitment to beating the game on each difficulty (plus the rewards system for […]